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dan paluska « Plebian Design: Blog

Archive for the ‘dan paluska’ Category

kickstarting with jeff and dan, moore kits and farmlapse

Tuesday, March 29th, 2011

We have heard about this crowdsourced fundraising thing and we’re trying it out. Check these two projects out (within the next 20-40 days):

Get a Moore Pattern Kit from Jeff (or make it your self from supplied engineering drawings):

Help Dan make a timelapse farm movie (and get some doodle art):

Plebian Design. 2009-02-25.

Thursday, February 26th, 2009

2008.12.10: Plebian Design in 10-250

2008.12.10: Plebian Design in 10-250, MIT

Statement Update. 2009-02-25.
Attendance: Jeff, Dan.

::shortest story:

::short stories:
evolution increases information compression.
sharing information is free. this enables acceleration.

everything is evolution. evolution requires mutation.

next level of consciousness is universal awareness of the process of evolution in all things.

awareness creates feedback.
highly levels of feedback lead to ever accelerating

informational big crunch

does consciousness = memory = perception of time = feedback?

plebeian design: physical evolution overtaken by cultural evolution overtaken by ?

a full consciousness of evolution leads to enlightenment?

::how do we transfer/convert/etc:

::short storylines:
ev theory
information->big bang ->earth ->life ->consciousness->anxiety->intellect->?
information->big bang->earth ->life ->consciousness->anxiety->knowledge->learning->?
math ->physics ->chemistry ->biology ->psychology->religion->atheism->enlightenment
information theory(levels of consciousness)
big bang ->chemistry ->bio/life -> consciousness(cultural life/memes) -> digital consciousness -> energy
another storyline, art/aesthestics?

::medium story:
open source
process over product
broad rather than tall structure
appreciation of mutations
feedback loops
process documentation
unfiltered data feeds
conservative market economics
personal consciousness
societal consciousness
anxiety (personal and society)
religion -> atheism -> ?
time perception
desire to be in control
spike reward systems

Plebian Design statement musings. 2009-02-25. (see at 1:14 on so, abstract screencast)